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Easter Island Statues (for Wavefront OBJ)
• Offered By: DigimationModelBank
• Downloadable File Size:
382 K (approx.)
• Polygon Count:
• Uploaded on: 2/10/18
• System Requirements: Windows/ Mac,
Any software that can import Wavefront obj files.
• File Format: obj
This product contains: Wavefront obj files.
• Texturing: Texture Maps
This product uses image maps for textures.
• Readme File: Click Here
• How do I download my purchase?
The rock statues found on Easter Island, also known as Moai are monolithic human figures carved by the Rapa Nui people between the years 1250 and 1500. Nearly half are still at Rano Raraku, the main moai quarry, but hundreds were transported from there and set on stone platforms called ahu around the island`s perimeter. Almost all moai have overly large heads three-eighths the size of the whole statue. The moai are chiefly the living faces (aringa ora) of deified ancestors. The statues still gazed inland across their clan lands when Europeans first visited the island in 1722, but all of them had fallen by the latter part of the 19th century.
The tallest moai erected, called Paro, was almost 10 metres (33 ft) high and weighed 82 tonnes (90.4 tons). The heaviest moai erected was a shorter but squatter moai at Ahu Tongariki, weighing 86 tonnes. And one unfinished sculpture, if completed, would have been approximately 21 m (69 ft) tall, with a weight of about 270 tonnes. The moai were toppled in the late 18th and early 19th centuries, possibly as a result of European contact and/or internecine tribal wars.
.: Product Features :.
- Includes 2 models: 4,108 polygons and 3,569 polygons.
- Made of 3 and 4 sided polygons.
- Does not include any grouping information or parts.
- This version includes an mtl file, which your software program should read to colorize the model.
- The model has basic UV mapping and NO textures are included. You`ll need to apply your own rock shader.
This model is fully licensed for use in games and apps.
Also works great as background scene-filler.
Sales images rendered in Lightwave and Keyshot using "rock" shaders.
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