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Home > Exteriors> Cities
Urban Buildings

Product Specifications:
Offered By: Vanishing Point Owned
Created By: EdW and mrsparky
Downloadable File Size: 20.24 M (approx.)
Polygon Count: N/A
Uploaded on: 11/12/06
System Requirements: Windows/ Mac, Poser 4 and above
File Format: Poser
   This product contains: cr2, pp2, pz2, and/ or other Poser files.
Texturing: Texture Maps
   This product uses image maps for textures.
Readme File: Click Here
How do I download my purchase?

Product Description
Do your Poser people desire an upmarket shopping experience, grabbing a quick cappuccino before visiting a high class Fashion Boutique? Or do they want to explore the dark murky side of Poserville where even the Rottweilers walk around in pairs ?

You can have both with the Urban Environment. To change from `light to dark` you can just simply load and rotate a building, or the entire scene.

The nice side of town provides a typical street scene as found in most cities and towns, complete with street lamps, road signs, sidewalks trash cans, and roads.... even the ATM`s are provided.

The rears of the buildings are distressed with graffiti and an astounding level of modelled detail. Including drain pipes, fire ladders, burglar and fire alarms. Even the electrical wires are modelled and textured.

Building 1:
Features - ATM`s, roof and rear building air conditioning, serving hatches on the café.

Building 2:
Features - Fire ladder, alarms and modelled wires, trans-mapped security door grid.
Plus a small air-con unit.

Building 3:
Modelled Electrical conduits, alarms, junction boxes and pipe work.

Building 4:
Cabling, alarms, junction boxes, drain pipes and awnings.

Also included:
3 texture variations of the 2 dumpsters, pallet and oil drum to dress your scenes.
Figures for the street exterior (sidewalk/road) featuring streetlamps and litterbins.
A .PZ3 which loads the entire scene (loads in all versions of Poser from 4 upwards).
2 Light presets.
10 Camera presets.

In addition this model also features:
A low poly interior simulation system to avoid light showing through the buildings.
Medium polygon models and highly efficient mapping ensures this product will work on all systems, yet still providing enough detail for close-up scenes. For scenes that do not as much detail, lower resolutions textures are provided.
A comprehensive user guide in the readme.

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