1) Please tell us a little something about yourself. For example: where are you from, where do you live, do you have any formal education or are you self-taught, etc.
I'm a graphic artist that lives in Massillon Ohio, I work at a manufacturing plant as the Creative Services Manager or Art Directer. There I manage all the marketing materials start to finish from design layout, photography and some video production and I'm a graduate of the Art Institute of Pittsburgh.2) What software or tools do you use?
I've mastered most the Adobe Software and I'm able to keep up to date thanks to my work, but my 3D work is mostly a hobby where I create my models in Hexagon and take them into Poser.3) How did you get started making digital models?
I started working with 3D models in my art work and wanted to make some Star Trek fan comics and couldn`t find anything, so I had to lean Hexagon and started building them myself. 4) What experiences influenced your models or products? Where do you get your ideas for your products? Did you do any market analysis or did you make something that you thought people would enjoy?
I hope people enjoy the models as much as I did making them, I always had plans to make my own comic, but it seems I have more fun making the models. So as a hobby I'll just keep building and as long as people want then I'm more than happy to make them available. 5) What kind of challenges have you faced in your career?
I've been truly blessed in my career, overcoming learning disabilities with the love of art. My parents were able to get me an education in a field I could thrive in and from there it took several years, moving from fast food work to an ad agency to design firm, a few print shops to my current job I've been at for the last ten years.
b>6) You've been involved in the digital artist community for a while now. Do you have any thoughts or opinions about how the community has changed?
My first year at AIP (Art Institute of Pittsburgh) we were still working on art boards and using ruby lithe to mark color on ads, by the second year we had our first computer classes. So I've watched this community grow from the first home computers. Change is constant, and may not always be good, but where we are now is a good place and what's ahead looks even funner. 7) What advice do you have for new merchants who want to improve their artwork?
Always listen to the customer, and don't let negative feedback stop you from enjoying what you are doing. In the end you want to make a product the customer wants, but in the end, it's not worth it if your not happy.