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Building our Development Team

 
Vanishing Point is expanding! Our list of products is outpacing our ability to produce them. We are looking to bring on new team members, ranging from modellers to texture artists... anyone who is dedicated to producing high quality models for Poser.

As part of the development team, you will receive additional benefits beyond those of brokered artists:

  • You will recieve free products from the site, as well as sharing in the resources of the site.
  • When uploaded to Content Paradise, your product descriptions will be translated into English, Japanese, French, and German.
  • Your products will be sold under the Vanishing Point name and will have the strength of the Vanishing Point brand behind it.
  • Your products will be converted into animated Vue versions, which will be sold on e-on Software's Cornucopia website.
  • You will be part of the team that provides content to Smith Micro and e-on Software for inclusion in the base products for both Poser and Vue.
  • You will receive access to Vanishing Point branding resources.

    Currently, we are looking to fill the following positions:

    Model Maker

  • Will be responsible for creating models from scratch, based on three-view images (top, side, front) or from designs.
  • Must be experienced with Lightwave, 3D Studio Max, or other modelling program. Knowledge of building Poser-optimized models not required, but is preferred.
  • Currently, we have plenty of ideas for products. Being able to come up with an original product idea or design is not required.
  • May also be responsible for converting the model (see "Conversion Artist").
  • The model maker will receive 60% of the product's sale price, though this amount may be shared with the texture artist. Specific details and payment terms will be given once you have joined the development team.

    Conversion Artist

  • Will be responsible for converting a Poser-optimized obj file into a figure (cr2) file.
  • Knowledge of ERC, joint editting, and cr2 editting is a must.

    Surface Artist

  • Will be responsible for making surface details, textures, and bump maps for the model.
  • Knowledge of UV Mapping and a paint program is a must. Knowledge of MAT poses not required.
  • Imagination is required. Although the surface artist will communicate with the model maker about coloring and textures, the surface artist will be responsible for developing 2-3 (or more) texture schemes for the model.
  • May also be required to create promotional images and post them to galleries or forums.
  • The surface artist will receive 60% of the product's sale price, though this amount may be shared with the modeller. Specific details and payment terms will be given once you have joined the development team.

    Beta Tester

  • Will be responsible for testing products before they are submitted to the marketplace sites.
  • Must be able to test products and give good, detailed feedback about any potential issues.
  • May also be required to create promotional images and post them to galleries or forums.

    Team members will have a reasonable measure of freedom in their work and will be encouraged to use their imagination in all phases of production. They will also have to follow the general trends on the site, as well as maintaining a high level of professionalism and quality that Vanishing Point is becoming known for.
    Applicants must be able to work in a team, be dedicated, and be able to take criticism and suggestions from fellow members.

    Although this may seem like an obvious statement, we do NOT require you to travel anywhere. Anyone, from around the world, is welcome to apply.
    All of our communications will be via e-mail (and on the rare occasion, via telephone). Work-in-progress files will be exchanged through e-mail or an FTP site. You will be free to work at your own pace and set your own hours... though, remember that the sooner a product is finished, the sooner it can be earning money.

    Please note that our current team members work in a Windows environment. Macintosh users are welcome to apply, but we have found that there are a few issues when moving files between Windows and the Mac. Some files may have to be converted and some programs (such as UV Mapper Pro) may not be available for Mac System 9 or OSX. However, if you are applying to be a texturer, then working on a Macintosh is perfectly acceptable.

    If you are interested in joining our team, please fill out this short form and we will get back in touch with you. If your skills match our requirements, we will then ask you to sign both a non-disclosure agreement and a contract (which will outline such specifics as compensation, schedules, etc.).

    Please complete this form with your information.
    Your name:
    Your E-mail:
    Position:
    Have you worked on models before?
    If yes, please provide a website or other
    location to view your previous work
    Please describe what you like to do best:
    Please list the software you intend to use:
    Which operating system do you use?
    Your location:
    (City or state or country.)

    (Used for our informational purposes only.)


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