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| Product Checklist | |
| This is a product checklist to help merchants make the best products possible. If you have any questions about this checklist (or the product guidelines in general), feel free to contact us.
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| Supporting Information | |
| Product Name | |
| Although the product name is usually obvious, please provide the official name of your product as you would like it listed in the marketplace. | |
| Price | |
| Remember that the minimum pricing is $0.50 per Meg.
For example, a 2M product will have a minimum price of $1.00, a 10M product will have a minimum price of $5.00, etc. |
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| Price for Content Paradise Passport members (optional) | |
| If you would like to offer a lower price to Content Paradise Passport members.
This price is completely optional- it is up to you whether or not you would like to offer a discounted price. |
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| Description | |
| This includes a write-up in paragraph form introducing the model, as well as a section detailing the actual features of the model.
The ideal description should include a "blurb" section (which will sell the product to the buyer) and a list of the product's features. This list is a more technical description of the product or what's included: figure, textures, poses, props, etc. You may include limited HTML, such as bold, center, and bulleted lists. Do not include any HTML formatting such as font color/ size or tables. Note: please double-check your description for spelling and grammar. It looks very unprofessional to have these kinds of errors in your product description. |
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| System Requirements (optional) | |
| All products will be assumed to work on Windows and Mac, and in Poser 4 and above.
If the system requirements are different for your product, please let us know. If your product requires the previous purchase of another product, be sure to list it. |
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| Number of Polygons (models only) | |
| If your product is a model, please provide the number of polygons.
Note: if your product contains additional props, you don't need to include these in your polygon count. |
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| Texture Templates (models only) | |
| If your product is a model, please provide texture templates for the materials. These can be in BMP, JPG, or GIF format.
Note: these can be included in your product zip file or offered as a separate, free add-on. |
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| Readme File (in plain text format) | |
| This includes basic directions on how to extract the files and how to use the product.
Click here for a sample readme file. Note: please double-check your readme file for spelling and grammar. It looks very unprofessional to have readme files which contain spelling errors. Note 2: please name your readme file "!readme.txt". The exclamation mark will cause the file to be listed first in the zip file and using the standard name of "readme" won't require the customer to figure out which file is the readme file. |
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| Additional Files (optional) | |
| If you include additional tutorial or help files in your product, these must be in TXT, HTML, or PDF format. | |
| File Listing (can be in readme file) | |
| Uncheck 'Product Syndication' at Renderosity | |
| If you are currently selling your product at other sites (such as Renderosity), make sure you go to your product's page (on Renderosity) and set the "Product Syndication" option to "no". | |
| Sales Images | |
| Sales Images for Vanishing Point | |
| You may have up to 9 images at Vanishing Point.
The sales images must be 600x600 pixels, in JPG or GIF format. If you use GIF images with a rounded border, make sure the area outside of the border is transparent. If you use JPG images with a rounded border, make sure the area outside of the border is pure white: RGB (255,255,255). |
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| Thumbnail Image for Vanishing Point | |
| The thumbnail image must be 150x150 pixels, in JPG or GIF format.
If you use a GIF image with a rounded border, make sure the area outside of the border is transparent. If you use a JPG image with a rounded border, make sure the area outside of the border is pure white: RGB (255,255,255). |
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| Sales Images for Content Paradise | |
| You may have up to 20 images at Content Paradise.
The sales images must be 600x600 pixels, in JPG format. If you use a JPG image with a rounded border, make sure the area outside of the border is dark gray: RGB (58,58,64). |
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| Thumbnail Image for Content Paradise | |
| The thumbnail image must be 200x200 pixels, in JPG format.
If you use a JPG image with a rounded border, make sure the area outside of the border is dark gray: RGB (58,58,64). |
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| Image Order | |
| Please number the images in the order in which they are to be displayed.
For example, name your images with filename such as "image_1", "image_2", etc. Do not use names like "police_texture" or "sandy_scheme". |
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| Zip File | |
| Size | |
| Please keep the size of the zip file below 25M. If your file is larger than this, consider splitting your large product into mulitple, smaller products (not mutiple, smaller zip files). | |
| One product per zip file | |
| If you created multiple versions of your product (such as a Poser and Vue version), please make them separate products. | |
| One zip file per product | |
| Please zip all of your product files into 1 (ONE) zip file. At this time, Vanishing Point does not support multiple zip files for one product. | |
| Relative pathing | |
| Product files must be zipped from the "Runtime" folder. | |
| Product Files | |
| Double-check (or triple-check) that all of your product files have been added to your zip file.
Be sure the list of files contained in your zip file matches the files listed in your "filelisting" file. |
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| Remove "thumbs.db" | |
| Remove the "thumbs.db" file from the zip file: this is a Windows system file and is not needed. | |
| Remove "mtl" files (for Poser products) | |
| Remove the "mtl" files from the zip file: these are material definition files and are not used by Poser products.
Please note: if your product is meant for use in Vue (or other graphics programs), then the mtl files may be needed. |
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| Remove geometry rsr files (for Poser products) | |
| You do not need to include rsr files found beneath the Geometries folder: these are re-created by Poser when the model is loaded into the scene.
Please note: do not confuse these rsr files with the Library thumbnail files, where ARE required as part of your product. |
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| License File | |
| Be sure to include this file in your product's zip file: license.txt (plain text format). | |
| Poser Files | |
| Version number | |
| Open the Poser files in a text editor and look for a line that says "version". The number on this line corresponds to the version of Poser:
Set the number to 4 for products meant for use in Poser 4 and above, including Poser Pro Pack and Poser Artist. Set the number to 5 for products meant for use in Poser 5 and above. Set the number to 6 for products meant for use in Poser 6. |
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| Rendered Library Thumbnail Files (optional, recommend) | |
| We recommend that you use rendered images as your library thumbnail images. This makes the product look more professional.
A tutorial on how to make your own thumbnail files can be found at: JCH Digital Designs - Tips & Information: How to Make Your own Thumbnail Files (opens in new window). |
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| Library Thumbnail File Types | |
| If your product is meant for use in Poser 4, be sure to convert png thumbnails to rsr format.
If your product is meant for use in Poser Pro Pack, Poser 5, and above, these versions of Poser will convert the existing rsr to png format. To convert rsr to png (and png to rsr), use a free program called P3DO Explorer, which can be downloaded directly from the Senosoft Website (opens in new window). (Note: the "Convert Rsr2Png" plug-in may be a separate download.) |
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| Relative pathing | |
| Paths must be relative from the Runtime folder.
Please edit and remove any references to the full path name, such as "c:\program files\e-frontier\Poser 6\" |
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| OBJ files | |
| All Poser models (figures, props, and hair) must include an externally referenced OBJ file.
A tutorial on this process can be found at: JCH Digital Designs - Creating Your Own Props 2: Remove Geometry Information From the pp2 File (opens in new window) |
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| ERC Controls | |
| Obvious moving parts (such as a canopy) should have ERC dials on either the body or the hull. A tutorial on how to add ERC dials can be found at: JCH Digital Designs - Making a Figure: ERC Dials (opens in new window) | |
| Dials Locked | |
| Non-logical dials should be "locked" by setting the following: Min:0, Max:0, and forceLimits:4 ("on"). (In Poser 6, "forceLimits" can be set to 1 or 4 for "on".)
For example, if a canopy opens and closes using the xRotate dial, the yRotate and zRotate should be "locked". |
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| Dials Renamed | |
| The rotate dials should be renamed to something other than their default names: if xRotate moves the part left to right, rename the dial to "LeftRight", if the zRotate dial moves the part front to back, rename the dial "FrontBack". | |
| Figure Name | |
| All Poser figures must be named something other than "Figure 1".
Either rename the figure in Poser (select the BODY, go to Item Properties, and rename) or open the cr2 in a text editor and rename it. A tutorial on how to rename Poser figures can be found at: JCH Digital Designs - Tips & Information (opens in new window). |
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| MAT Poses | |
| If your product includes multiple textures, you should include MAT poses for users to quickly apply the textures to the model.
It is also highly recommended that you use descriptive names for the MAT poses: use names like "CamoMAT" or "PoliceMAT" instead of "MAT 1" or "MAT 2". |
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| Models | |
| Orientation | |
| Models should be facing forward (the z-axis). | |
| Mapped and Textured | |
| All models must be UV mapped and textured. Although you are more than welcome to use procedural textures or shader nodes, keep in mind that these will usually not translate to another program. This means we may not be able to convert your product to Vue, Studio Max, or Lightwave format. | |
| Polygons | |
| Please try to build your model using only 3 and 4 sided polygons.
Models should also be checked for the following: non-planar polygons, degenerate polygons, multi-sided polygons (also called "n-gons"), co-linear polygons and inverted normals. |
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| Polygon Count | |
| Please try to build your model as efficiently as possible: balance the level of detail against the polygon count.
Try to build your model with quadrangles instead of triangles: using triangles can effectively double the polygon count... with no increase in detail. Do not build models with more than 150,000 polygons, especially if they are designed for use in Poser. |
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| Textures | |
| Your texture files should be in JPG format. | |
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