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Join Our Development Team

Have you been inspired by the models and images on Vanishing Point? Do you think you have what it takes to make products of a similar quality? Or are you just starting out and your goal is to make the best models possible? If so, we want to hear from you... whether you're a beginner, an expert, or anything in-between.
Currently, we're looking to fill the following positions:
Model Maker
• Will be responsible for creating models from scratch, based on three-view images (top, side, front), from designs, or from concept drawings.
• Must be experienced with Lightwave, 3D Studio Max, Maya, or other modelling program. Knowledge of building Poser-optimized models not required, but is preferred.
• Currently, we have plenty of ideas for products. Being able to come up with an original product idea or design is nice to have, but not required.
• May also be responsible for converting the model to other formats.
Conversion Artist
• Poser Pro:
-- Will be responsible for converting a Poser-optimized obj file into a figure (cr2) file.
-- May be required to separate the polygons into specific body parts/ groups.
-- Knowledge of ERC dials, joint editting, and cr2 editting is a must.
• Maya:
-- Will be responsible for importing an unrigged obj (and mtl) file and then rigging it for use in Maya.
-- The models will mostly be non-organic models, such as vehicles, buildings, and interiors.
-- Will need to optimize the materials and add shaders as needed, so knowledge of Maya surface texturing is a must.
-- May need to render sales images using the Maya renderer.
• Unity 3D:
-- Will be responsible for importing a rigged FBX file into Unity 3D and then rigging it for use in the Unity Game engine.
-- Will need to optimize the materials and add shaders as needed, so knowledge of Unity surface texturing is a must.
• Vue d'Esprit:
-- Will be responsible for importing and optimizing a model for use in Vue.
-- The models will mostly be non-organic models, such as vehicles, buildings, and interiors.
-- Will need to optimize the materials and add shaders as needed, so knowledge of Vue surface texturing is a must.
Surface/ Texture Artist
• Will be responsible for making surface details, textures, bump maps, and displacement maps for the model.
• Knowledge of UV Mapping and a paint program is a must. Knowledge of Poser's Material Collection files not required.
• Imagination is required. Although the surface artist will communicate with the model maker about coloring and textures, the surface artist will be responsible for developing 2-3 (or more) texture schemes for the model.
• May also be required to create promotional images and post them to galleries or forums.
Promotional Artists
• Will be responsible for making sales and promotional images for our products.
• You'll have artistic freedom to make whatever image you think best shows off the product and whatever rendering software you think is best.
• We are not looking for a specific style, so all artists are welcome to apply.
• We have a number of writing projects, such as tutorials and blog posts, that need polishing and finishing.
• You may also be asked to write, or add more detail to, press releases, forum postings, or social media posts. Not to worry, though- no social media experience is needed.
Team members will have a reasonable measure of freedom in their work and will be encouraged to use their imagination in all phases of production. They will also have to follow the general trends on the site, as well as maintaining a high level of professionalism and quality that Vanishing Point is becoming known for.
Applicants must be able to work in a team, be dedicated, and be able to take suggestions from fellow members.
Although we're located in Orlando, Florida, you do not have to come to our location. In fact, we don't require anyone to travel anywhere!
All of our communications will be via e-mail, Skype, or telephone. Work-in-progress files will be exchanged through e-mail or a file-sharing service such as Google Drive or DropBox. For the most part, you'll be free to work at your own pace and set your own hours... though, remember that the sooner a product is finished, the sooner it can be earning money.
If you're interested in joining our team, please send us an e-mail about joining the development team and we will get back in touch with you. If your skills match our requirements, we will then ask you to sign both a non-disclosure agreement and a contract (which will outline such specifics as compensation, schedules, etc.).

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