• Downloadable File Size:
11.42 M (approx.)
• Polygon Count:
193000 (approx.)
• Uploaded on: 4/27/07
• System Requirements: Windows/ Mac, Poser 4 and above
• File Format: Poser This product contains: cr2, pp2, pz2, and/ or other Poser files.
• Texturing: Texture Maps
This product uses image maps for textures.
• Readme File:Click Here • How do I download my purchase?
Poser
Product Description
The muscle car is a generic mixture of various US muscle cars from the 70s. Textured, in common file formats and as rigged poser character with external geometry. The car has a high poly exterior and a low poly interior - the primarily purpose is exterior renders.
The package includes:
Model in .obj format (for users of Bryce, Vue and other programs)
Model in .3ds format (for users of 3D Studio and other programs)
Poser specific files with file paths and external geometry (can be extracted directly into the Poser folder)
.jpg textures (blue with white stripes and orange with white stripes)
Texture templates (for making your own textures)
The model has parts that you can pose using poser control dials (limits are applied):
Hood (Opens/Closes the engine hood)
Trunk (Open/Closes the trunk)
DoorLeft (Opens/Closes the left door)
DoorRight (Opens/Closes the right door)
WheelTurn (Simultaneously turns the front wheels and spinns the steering wheel)
WheelSpinn (Simultaneously spinns all wheels)
The wheels can be posed independently from the cars body. In this way you can simulate the movement of the suspension using thesecontrol dials:
SuspensionUp/Down (Moves all wheels up/down independently of the car)
SuspensionLeft/Right (Rotates all wheels along a centre axis left/right independently of the car)
SuspensionFront/Back (Rotates all wheels along a centre axis front/back independently of the car)
All dials are grouped to the body part "MuscleCarControls".
Note (1): Exaggerated and combined suspension movements will cause the wheels to "stick through" the cars body.
Note (2): Dirt texture / Mud splatter not included
Note (3): This is a high poly model (approx 193,000 polygons) and require a fairly modern computer
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