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Home > Vehicles> Aircraft > Military
MIG 29 A (for Vue)
• Offered By: DigimationModelBank
• Downloadable File Size:
3.95 M (approx.)
• Polygon Count:
• Uploaded on: 9/11/10
• System Requirements: Windows/ Mac, Vue 6 or higher
• File Format: Vue d`Esprit
This product contains: vob and/ or vue files.
• Texturing: Combination
This product uses a combination of image maps and procedural shaders for textures.
Note: since this product uses procedural textures, it may not work correctly in programs other the one listed above.
• Readme File: Click Here
• How do I download my purchase?
The Mikoyan MiG-29 is a fighter aircraft designed for the air superiority role in the Soviet Union. Developed in the 1970s by the Mikoyan design bureau, it entered service in 1983 and remains in use by the Russian Air Force as well as in many other nations. NATO`s reporting name for the MiG-29 is "Fulcrum", which was unoffically used by Soviet pilots in service.
While the heavy, long range Su-27 was tasked with the more exotic and dangerous role of deep air-to-air sweeps of NATO high-value assets, the smaller MiG-29 directly replaced the MiG-23 in the frontal aviation role. The MiG-29 was positioned relatively close to the front lines, tasked with providing local air superiority to advancing Soviet motorized army units. Rugged landing gear and protective intake grates meant the MiG-29 could operate from the damaged or under-prepared airstrips Soviet war planners expected to encounter during a rapid armored advance. The MiG-29 was also tasked with escort duties for local strike and interdiction air packages, protecting vulnerable ground attack aircraft from NATO fighters such as the F-15 and F-16. Frontal aviation MiG-29s would ensure Soviet ground forces could operate under a safe air umbrella, moving forward with the troops as they advanced.
.: Product Features :.
Includes two versions of the model (2 .vob files):
Landed: with landing gear down and landing gear doors open
In Flight: with landing gear up and landing gear doors closed
Each model has sub-groups which you can adjust to suit the needs of your scene. Additionally, the pivot points have been set for most of these parts:
.: Textures :.
One set of textures and bump maps.
Texture templates are not included; if you want to make your own textures, use the existing textures as guidelines.
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