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Home > Figures> Human > Military
US Paratrooper WWII (VPM1) (for Poser)

Product Specifications:
Offered By: Helgard and panko
Downloadable File Size: 17.43 M (approx.)
Polygon Count: 30574 (approx.)
Uploaded on: 8/7/08
System Requirements: Windows/ Mac, Poser 4 or above
File Format: Poser
   This product contains: cr2, pp2, pz2, and/ or other Poser files.
Texturing: Texture Maps
   This product uses image maps for textures.
Readme File: Click Here
How do I download my purchase? PLEASE READ

Product Description
The World War Two US Paratrooper is a standalone product based on Vincent Parker, also referred to as VP Male 1, or VPM1, which is an optimised Poser figure created especially with animators in mind. This uniform is the same uniform seen in Saving Private Ryan, Band Of Brothers and A Bridge Too Far. US Paratroopers made up the bulk of the front line US troops in Europe from D-Day onwards, as well as seeing action in Italy and in the Pacific.

The product includes a standalone fully dressed paratrooper with boots, combat pants and jump jacket modelled as part of the figure. A US carbine rifle (with folding butt and removeable magazine), helmet with optional netting, two overseas caps, two pouches and two belts are also included. The product also includes MAT poses to change the unit to any one of the eighteen WWII US Airborne units, and to change the rank from private right up to four star general, a total of 34 ranks. These include the helmet, collar, shoulder and epaulette ranks. Other MAT files allow you to designate glider or parachute troops, and MAT poses are included to remove any textures you have applied.

The product also includes a fully dressed figure with rifle and helmet already loaded and parented, as well as pose files for setting up the character, and 17 different poses, some with and some without the rifle.

Designed after extensive research, the paratrooper is specifically created for animation, and situations in which many figures are required in the scene. The low polygon count and optimised textures mean the figure is very low on resources, and renders extremely fast even on low powered machines. The posing and bending are not compromised in any way, and the figure will pose in a naturalistic way. The texturing uses displacement and bump maps, as well as specular maps, which combined with the diffuse maps results in a figure that renders well even under simple lighting conditions.

The inclusion of simple to use, yet highly advanced controls, and a naturalizer python script, and an unparalleled compatibility with standard BVH and motion files enable the paratrooper to be animated in an easy and natural way. Compatibility with all the Poser speech software products, face morphs and the paratrooper`s distinctive realistic face, modelled from a real human, make him an ideal Poser spokesperson in voice animations.

.: Product Features :.

The model is a lightweight mesh figure, and the total polygons of the fully dressed figure, with rifle and helmet, is about 30 000 polygons, roughly half of a standard naked Poser figure. The model also uses highly optimised mapping and texturing, resulting in a figure that uses very few resources, and renders fast.

The rifle features a folding butt, moveable sights and safety catch, removeable magazine, the ability to be cocked and fired, and three morphs for the sling. The product also includes a separate magazine, bullet and shell for the rifle.

The helmet features an optional netting cover, and eight morphs to allow the straps to be moved and closed.

The figure follows all normal Poser controls for a figure. There are advanced controls on the collars and neck body groups, as well as dials to control both eyes together. On the hands of the figure are extra dials that control finger bending in an easier and more intuitive way. The figure accepts poses made for most Poser 4 and 7 figures as standard, and can take poses from most other figures with slight adjustments. Limits are set for the movements, resulting in lifelike posing.

IK chains are included for the legs and arms, and are on by default on the legs when loading the figure.

The figure is fully compatible with the Poser 7 talk designer, including the emotive parts for expressions. It is compatible with third party applications MIMIC and Poserspeak as well, without needing any extra files.

The figure is compatible with the Poser walk designer, and most Poser animation PZ2 files will work with the figure, as well as most BVH files.

The model uses 2048 x 2048 pixel diffuse, specular, displacement and bump maps for the body and the head, and separate eye maps, making it easy to change eye colours. It is UV mapped and textured and scaled to the size of standard Poser figures. The simplified and enhanced mapping system make it very easy to create new textures for the figure.

MAT files are included for 34 ranks and 18 different units, and include the arm, epaulette, collar and headgear ranks and badges.

The figure includes all the phoneme morphs (for Talk Designer and MIMIC), as well as morphs for the:

Eyes (side-side, up-down, blinkleft, blinkright, blink, lower eyelid up, eyes smile, wince)
Brow (furrow, brow up, up left, up right, up centre, scowl left, scowl right, scowl)
Jaw (mouth open, jaw shift left, jaw shift right)
Lips (smile left, smile right, smile, smile full, smile grin, snarl, snarl left, snarl right, pucker)
Nose (wrinkle, flare)
Tongue (tip up-down, curl, tongue out)

The figure also includes a "no ears" morph for situations where ears need to be hidden under hats.

All morphs made for the standard Vincent face will work on the paratroopers face, and all face textures made for Vincent will also work on the paratrooper. Poses and motion files made for Vincent Parker will work on the paratrooper.

There are no joint corrective morph targets included to correct any bulging, folding, distortion or mesh tearing, as this does not occur. This figure does not require additional INJ or REM files. As this figure is low polygon, and the morphs are very small; they are included in the figure.

A python script, NaturalizerVP, specifically written by Ockham, is included. This python script enables Vincent to blink automatically in animations, and adds small ambient motions to the figure during animations to increase the realism and enhance natural motion. A separate usage tips text file is included explaining this script.

The product also includes two low polygon hair styles in three different colours, suitable for most uses, civilian and military, and especially for use with headgear, such as helmets or caps.

Four standard motions are included for use with the walk designer, which are walk, tough walk, run and march.

A separate text file is included with greater detail on using the python script, the advanced controls, and explaining how to get the most out of the figure during renders and animations.

Please Note: Although the base figure will work in all versions of Poser from version 5 and up, some features, such as the Talk Designer, will only work in versions with those compatible features.
The purchase of the Vincent Parker base figure is not required to use this product.

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Additional Product Images
US Paratrooper WWII (VPM1) (for Poser) US Paratrooper WWII (VPM1) (for Poser) US Paratrooper WWII (VPM1) (for Poser)
US Paratrooper WWII (VPM1) (for Poser)   

Customer Feedback
By: imsaneuk on 2/12/18
[See more by this user]
Rating: 10 (out of 10)

 Superb product pity no more armies using this figure
By: coruscate on 12/5/11
[See more by this user]
Rating: 10 (out of 10)

 An excellent product! If you`re into retro war renders you must have this character set!
By: Riguel on 8/16/08
[See more by this user]
Rating: 10 (out of 10)

 Un nouveau produit par Helgard et panko: Un gage de qualité. Un excellent pack dans la veine des G.I. et Vietcong pack! Vivement la suite. Keep on the good work.
By: kurtis1942 on 8/9/08
[See more by this user]
Rating: 10 (out of 10)

 Outstanding! I gave never been disappointed with any of my purchases from Helgard or Panko and this item is no exception. Very nice render in Poser 7. I tried a few test renders in Daz Studio. Just a few tweaks to the eyes required. I replace them with `Deep Reflections` eyes [from DAZ] and the final renders looked great. This figure will become a favorite of my runtime. Thanks to the developers for a fine effort.

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